Original description:. Nothing special really, just modified an existing sound a little bit to make it echoy and 'wet', with some panning. This was my first attempt at sound engineering a sample.
Acid bass: 110 bpm c2 note, not your typical saw/square basslines. High sweeping filters in parallel with lfo routed to certin parts sampled in ableton using massive, compression using psp compressor2 and psp warmer. Random presets, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down. Check out my songs on soundcloud :d.
Dubstep bass: 110 bpm wobble at 1/8th note, half of the samples as a sine lfo and saw lfo descending. Sampled in ableton using massive, compression using psp compressor2. Random presets with lfo settings on key parts, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down.
Dubstep bass: 110 bpm wobble at 1/16th note, half of the samples as a sine lfo and saw lfo descending. Sampled in ableton using massive, compression using psp compressor2. Random presets with lfo settings on key parts, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down.
Dubstep bass: 110 bpm wobble at 1/16th note, half of the samples as a sine lfo and saw lfo descending. Sampled in ableton using massive, compression using psp compressor2. Random presets with lfo settings on key parts, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down.
Acid bass: 110 bpm c2 note, not your typical saw/square basslines. High sweeping filters in parallel sampled in ableton using massive, compression using psp compressor2 and psp warmer. Random presets, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down. Check out my songs on soundcloud :d.
Composed on the sigil scale c, c♯, e, f, g♯, a at 130 bpm. Wav. The sigil scale has 4 transpositions:. 1. C, c♯, e, f, g♯, a2. C♯, d, f, f♯, a, a♯3. D, d♯, f♯, g, a♯, b4. D♯, e, g, g♯, b, c. Left delay (phased) 25 ms.
This is a sound i created for a song i'm making, it's intended to be used right before a drop in an electronic song. Recorded with sony hdr pj260v then edited in audacity.
Blip trails: c2 note, random blip sounds with fast attacks and short trails using massive. Sampled into ableton with just a touch of reverb to help the trail smooth out, compression using psp compressor2 and psp warmer. Random parameters in massive, and very little other effects used. Crazy sounds is what i do. Check out my songs on soundcloud/spankmyfilth :d.